I am loading ThreadsX as such
When I simulate several reps inside of a
map, utilization of
ThreadsX.map will cause some reps to repeat the ids. So, there will be 2 sets of id 1-48, for example, and the random effects will be different for the duplicate ids. I tested this with and without
ensemblealg = EnsembleSerial(). I’ve narrowed the issue down to the utilization of
ThreadsX.map, as this doesn’t happen with
map. In terms of frequency, if I run 100 reps, this problem will occur in about 2 of the 100 reps.
Edit: I’m using Pumas v2.4.0.